French video game giant Ubisoft has unveiled its cloud-based game development technology, named “Ubisoft Scalar”.
Ubisoft said the technology will harness the cloud to enable better game production.
Ubisoft Scalar has been described as a “foundational technology”, one expected to ensure game worlds can be larger and “richer than anything that’s ever been seen before at Ubisoft”.
Ubisoft Scalar’s Product Director Per-Olof Rommell has clarified that Scalar is not about cloud streaming but about cloud computing, which should eliminate the limits of local hardware for players.Â
![](https://www.techstorm.tv/wp-content/uploads/2022/03/scalar-1.png)
In theory, that means updates can be made constantly, even as the player is playing the game.
Ubisoft has also envisioned having more players in one shared world – that suggests the possibility of doing away with servers entirely so a player logging in from Asia could interact with someone in Iceland.
The company said Ubisoft Scalar is not a new game engine like Snowdrop, but more like a technology designed to work in tandem with Ubisoft’s current game engines.
While the technology behind Ubisoft Scalar wasn’t explained in detail, the company did say Ubisoft Stockholm was working on a new game developed with the new technology although it was currently too early to announce anything.
*Featured image from Ubisoft
By Samantha Chan \ 14:30, 28 March 2022